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RealFX Track Editor
The RealFX Track Editor is a simple to use, but very powerful, tool that you can use to help you plan, design and build new track layouts from whatever combination of track sets you own. With so many 1000’s of combinations possible, it’s the perfect track building assistant!
- Select your track pieces - From any combination or multiples of track sets
- Auto-match - Generates all combinations possible to complete a partially constructed layout
- Rulers - Show the space required for your track build (and total track length)
- Save to Library - Name and store your favourite layouts for future use or sharing
Versions are available for Windows or Mac (Retina display Mac models are not yet supported), and there is a full instruction manual supplied as a PDF. Download from the links below.
NOTE: This Track Editor is provided free of charge on an "as is" basis, and official support is not available from RealFX. For feedback and discussion of any problems using the software, please visit the unofficial RealFX forum at: realfxforum.com
Getting Started Videos
- Is it possible to extend the kits bought? Such as additional car, handsets and tracks?
- Yes. The Starter Set is compatible with all RealFX accessories and add-ons. You can add extra cars, extra handsets, and a variety of track packs.
- What is the maximum number of cars the system supports?
- Up to 4 players can take part in a Championship race, but in Practice Mode the number of cars that can be used is virtually unlimited.
- Can I play with more cars than I get in the Starter Set at the same time, or will we end up with two cars on each channel?
- Yes, you can play with as many cars as you like at the same time! Each handset is capable of pairing with any car. When you first switch on the controller, it asks you to 'switch on your vehicle'. When you switch on a car (any car), it will pair with it almost instantly. The system communicates over 2.4GHz frequency, which means we have plenty frequencies available for dynamic pairing.
- Won’t it interfere with my home wi-fi if its 2.4GHz?
- Our code is designed to behave in much the same way as a wireless router does. The controller will scan for unused channels in the 2.4 GHz range (there are lots of them), and select a free one to use. It works perfectly, without you even noticing.
- Do I need to be connected to a Wi-Fi network to play with RealFX?
- No - RealFX creates its own connections between cars and handsets. You do not need to be in an area with Wi-Fi
- Why did you make the track so lightweight?
- A base material of PVC was selected for its high tensile strength, flexibility and chemical resistance then further re-enforced using an encapsulated micro-weave fabric, to maximise tear resistance. This allowed our track system to be lightweight, extremely portable and storable. It is also precision textured, to provide the optimum amount of friction to allow the cars tyres to grip the track, but still allow players to drift, or oversteer with opposite lock through corners. The result is a track system that is portable enough to carry huge tracks to your friends. No lumpy bits of plastic or metal ensure that Sensor Track can also be truly flat packed for the most efficient stowage. You don’t need fill a whole cupboard, no matter how large your collection of track pieces becomes!
- How do the track pieces attach together?
- The track pieces each have two ‘tabs’ at one end. and two ‘slots’ at the other end. The tabs of each piece simply slot into the next piece of track. Its very quick and easy to assemble, and even quicker to take down!
- Why are you using slots & tabs to join the track parts.. why not use magnets?
- We wanted to make the track system as lightweight, portable and easy to store as possible. The tabs are small, and fit into the slots easily. It has no lamination, so there are no parts that could peel apart through wear & tear. The die cuts are specifically calculated to minimise point stress & therefore risk of the slot tearing, they are also precision cut for the correct tolerance, so the parts match perfectly. Eliminating the need for magnets also helps make our track system the most affordable in the market place!
- How durable are the track parts? If they are folded or bent will they snap?
- The track is flexible, so it won't snap, but care should be taken to avoid creasing or damage. The most important thing will be storing the track pieces flat, not folded or bent, so they lie flat on the floor as soon as you want to start playing.
- How well does the track work on carpet? Do you need hard, flat floors to play on?
- The track works perfectly on normal carpet or hard floors. You just need to be careful to avoid laying it on top of things that will make a lump under the track that may interfere with your driving.
- Will dirt on the track interfere with the opto sensors, and if so, can I clean the track?
- Small marks, dirt and scuffs will not affect performance too much, but if larger areas are dirty they may interfere with the ability of the cars to ‘read’ the track. The track is waterproof, and wipe-able. Most marks can be removed by gently wiping with a warm damp cloth. If necessary, a drop or two of liquid detergent can be used for greasy marks.
- Can’t I just photocopy the track, or print it myself, to extend it?
- No. Our Sensor-Track has been carefully constructed to give the maximum response from cars across the entire track width, as well as functional components like edge detection, barcodes etc. Everything about the functionality in Real FX depends on this being accurately calibrated.
- Will the handsets and / or cars be capable of firmware updates in order to add additional features?
- The car chassis includes a mini USB port under the removable body shell. We intend to use this in future to add 'smart' body shells. The upgrade would be a case of buying the 'smart bodyshell' option to fit over your existing car chassis. In addition, the handset includes a slot for a specific RealFX memory card, which in future will allow us to replace or upgrade the handset programming.
- When a car comes off the road, does it automatically find its way back on, or do you have to guide the car back to the road?
- When the cars spin off the track, you can drive them straight back on, but you do need to steer them back - they will not do this automatically.
- Can you run a car the other way round a track or does Black have to be on the left?
- Using the AI, the cars will only go round properly in the direction that has black on the left.
- If 2 cars are running side by side will they each try to run down the centre of the track and be bashing wheels?
- Yes, the AI would try & keep each car in the centre, unless you steer them left or right, to move them off the centre line. In practice though, differences in speed will also affect the line your car takes - e.g. faster around a corner means you are going to be further to the outside of the track than if you take it more slowly.
- Can the level of AI assist be adjusted for more or less help or is it fixed?
- It is currently fixed... But we are hearing a lot of requests for this to be variable. This is something we will look at as a possible future upgrade.
- Does the 'Pace Car' have the same level of assist as a driven car?
- Yes - The pace runs at either 'novice' or \‘expert\’. It will drive in the centre of the track on the straights, and wider around the bends. It will also accelerate as it comes out of a bend or up a hill, and brake when it goes into a bend or down a hill.
- What happens if I knock the Pace Car off the track?
- In the event that the Pace Car is knocked off the track, the sensors detect this & pause the car, so it doesn't go racing off around your room! If this happens, the handset audio will ask you to 'return the pace car to the track and press the 'check' button'
- Will the cars run with NiMh rechargeable batteries? I know some equipment doesn't like them because of the lower voltage.
- Yes - the cars run perfectly on rechargeable batteries. The cars run slightly slower than on brand new alkaline batteries, but faster than partly discharged alkaline batteries.
- Why didn't you put built-in LiPo in the cars?
- We chose to use 'regular' batteries instead of LiPo to give as long a play time as possible. We didn't want racing interrupted by someone having to stop & charge, or swap out, their LiPo battery. With a LiPo battery, the charge time is roughly the same as play time, and that is as little as 20 minutes, we felt this would get irritating very quickly! A set of 3 x AAA alkaline batteries will allow the car to race for up to 4 hours non-stop! Using replaceable batteries instead of built-in also means you will be able to keep racing your car for years to come, unlike models with built-in batteries, which become useless once the battery capacity drops over time.
- Does the speed of the car depend on the type if battery used and how full they are. Is the difference relevant for race results? If a player joins with brand new batteries, does he have a advantage?
- There is a small peak in performance with brand new batteries, but you only really notice it in the Pace car, when it is running at a near constant speed. There is about a 5% increase in speed for just the first few laps. It doesn't make any noticeable difference to race performance.
- What is the actual scale of these cars?
- They are 1/32 scale.
- Do the cars have proportional steering, or 'bang/bang' actuator steering?
- The cars have a very high spec proportional steering. This is essential for the AI steering assistance to work properly. The steering response is comparable to the $300 hobby grade R/C cars that we used for early proof of concept testing. No cheap actuators in RealFX!
- What sort of motors are in the cars and could they be replaced with more powerful ones?
- The motor is a standard F130 size. We do not recommend trying to replace the motor, and doing so will void any warranty.
- Is the motor brushed or brushless? If it brushed, is the motor field replaceable?
- The motor is brushed, it could only be replaced by an expert as it requires soldering. it should never need replacing in normal use. Some wear of the brushes is inevitable but they should last for years without a problem.
- Does the car/controller have "braking" functionality (i.e. pushing the throttle trigger forward causes the car to slow down / brake)?
- The speed control is full closed loop. If you reduce the throttle setting the car will brake if necessary to slow down to the new lower speed you have set. You don’t need to push the throttle forward like you do in some R/C cars.
- Does the car use ball bearings or metal bushings at the wheel hubs?
- The bearings are greased plastic
- Does the car use suspension springs (for better handling)?
- There are no springs, these would only be needed on uneven ground and the track is very flat.
- Do these cars have diffs or solid rear axles?
- There is a solid rear axle, with no differential, just like racing go-karts. This makes it easier to drift the cars.
- Can I buy more Sensor-Track parts, to build different track layouts?
- We worked closely with model racing enthusiasts to build a modular system of track parts that delivers the maximum flexibility to design and built different race circuits. The Sensor-Track modular system includes short & sharp (R1) bends for tight circuits, but for a very affordable price, you can purchase add-on track sets, to include wide sweeping (R2) bends, bottlenecks, and crossovers, which allows the building of realistic representations of famous race tracks like Silverstone & Nurburgring!
- Why doesn't Real FX use built-in rechargable batteries?
- We use AAA batteries in the cars and AA’s in the handsets for a reason. First, lets let us say why we chose not to use a built in Li-Poly cell. The low capacity they offer would detract from the fun. For example, a Li-Poly battery would only give around 15 minutes of racing before requiring a recharge. Having to then wait for anything from 8-20 minutes while your battery charges is frustrating enough, but running out of power in the last few laps of a championship race could completely ruin the event. We have designed the cars in Real FX to be very efficient, and as a result you can race for an incredible 4 hours at full power without stopping by using 3x AAA batteries. We chose AAA over AA for the cars because they provide the best balance between weight (lighter in weight = faster cars) and capacity for 4 hour racing non stop. We chose AA for the handset because weight was not a limiting factor and so we went for maximum longevity. In fact you will find the handset batteries tend to last several months even with hours on end of racing! P.S. and the cars work great with rechargeable AAA batteries too!
- Find out what our track is made of and why
- There’s more to it than meets the eye with Sensor-Track. Our scientists developed the track using a base material of PVC, which was selected for its high tensile strength, flexibility and chemical resistance. This base material was then further re-enforced using an encapsulated micro-weave fabric, to maximise tear resistance while maintaining the desired balance between weight, thickness and strength. We then experimented with custom texture finishes, to determine the optimum amount of friction to allow the cars tyres to grip the track, but allow players to drift, or oversteer with opposite lock, through corners. The brief was to replicate as closely as possible the feel and interaction of a real car on a real race track. The result is a track system that no matter how big you wish to go, is still portable enough to carry to your friends or the park, in a low weight and compact storage box. No lumpy bits of plastic or metal ensure Sensor-Track can also be truly flat packed for the most efficient stowage. You won’t fill a whole wardrobe no matter how large your collection of track pieces becomes and your track and cars are 100% compatible with everyone else’s, so you can go large. Very, very large. Throughout the development we worked closely with model racing enthusiasts to build a modular system of track parts that delivers the maximum flexibility to design and build different race circuits. You can now take ‘Le Mans’ to your mates, with extra Sensor-Track pieces such as short & sharp (R1) bends for tight circuits and wide sweeping (R2) bends, bottlenecks, and crossovers. Sensor Track allows you to build realistic representations of famous race tracks like Silverstone & Nurburgring! See the Track Builder where building tracks of the world are a reality. ‘Close pop-up or some other way they can get rid of the text’